News from the Z80 land

05.01.2018 19:30

Here are some overdue news regarding modern development tools for the vintage Z80 architecture. I've been wanting to give this a bit of exposure, but alas other things in life interfered. I'm happy that there is still this much interest in old computers and software archaeology, even if I wasn't able to dedicate much of my time to it in the last months.

Back in 2008, Stefano Bodrato added support for Galaksija to Z88DK, a software development toolkit for Z80-based computers. Z88DK consists of a C compiler and a standard C library (with functions like printf and scanf) that interfaces with Galaksija's built-in terminal emulation routines. His work was based on my annotated ROM disassembly and development tools. The Z88DK distribution also includes a few cross-platform examples that can be compiled for Galaksija, provided they fit into the limited amount of RAM. When compiling for Galaksija, the C compiler produces a WAV audio file that can be directly loaded over an audio connection, emulating an audio cassette recording.

This November, Stefano improved support for the Galaksija compile target. The target now more fully supports the graphics functions from Z88DK library, including things like putsprite for Galaksija's 2x3 pseudographics. He also added a joystick emulation to Z88DK cross-platform joystick library. The library emulates two joysticks via the keyboard. The first one uses arrow keys on Galaksija's keyboard. The second one uses the 5-6-7-8 key combination in the top row that should be familiar to the users of ZX Spectrum. He also added a clock function that uses the accurate clock ticks provided by the ROM's video interrupt.

Z88DK clock example on Galaksija

(Click to watch Z88DK clock example on Galaksija video)

This made it possible to build more games and demos for Galaksija. I've tried the two-player snakes game and the TV clock demo and (after some tweaking) they both worked on my Galaksija replica. To try them yourself, follow the Z88DK installation instructions and then compile the demos under examples/graphics by adapting the zcc command-lines at the top of the source files.

For instance, to compile clock.c into clock.wav I used the following:

$ zcc +gal -create-app -llib3d -o clock clock.c

The second piece of Z80-related news I wanted to share relates to the z80dasm 1.1.5 release I made back in August. z80dasm is a disassembler for the Z80 machine code. The latest release significantly improves handling of undocumented instructions that was reported to me by Ast Moore. I've already written in more detail about that in a previous blog post.

Back in November I've also updated Debian packaging for z80dasm. So the new release is now also available as a Debian source or binary package that should cleanly build and install on Jessie, Stretch and Sid. Unfortunately the updated package has not yet been uploaded to the Debian archive. I have been unable to reach any of my previous sponsors (in the Debian project, a package upload must be sponsored by a Debian developer). If you're a Debian developer with an interest in vintage computing and would like to sponsor this upload, please contact me.

Update: z80dasm 1.1.5-1 package is now in Debian Unstable.

Posted by Tomaž | Categories: Code

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