The Galaksija character generator patch

05.07.2017 19:55

In my first overview of Mr Ivetić' Galaksija I mentioned a curious bundle of components hidden inside a yellowing cocoon of Sellotape. It was obviously not a part of the original kit and I speculated that it was likely a workaround for some timing issue connected with the character generator. In the late 1980s several articles were published in Računari and Moj Mikro magazines that attempted to help Galaksija owners fix various hardware problems. Unfortunately I couldn't find any suggested fixes that would match what I saw, so I decided to investigate this particular hardware patch a bit further.

Galaksija circuit board from Mr. Ivetić.

This is another post in the series about the possible restoration of an original Galaksija computer that I took custody of recently. Galaksija is a small home microcomputer from former Yugoslavia that was built around the Z80 microprocessor. The designs were openly published in a magazine in 1984 with the intention that readers would build their own computers from scratch. It is similar to the Sinclair ZX80 in that it uses the CPU to generate the video signal and is constructed solely from general-purpose logic chips. It is generally considered the most successful of several domestic alternatives to computers that were illegally imported from the west.

Components that we hidden under the tape.

After carefully unwrapping layers of disgusting, decaying sticky tape I found a 74LS10 triple 3-input NAND chip from National Semiconductors, a resistor and two capacitors. The circuit is connected to the rest of the computer with only four wires: a logic input, a logic output, +5V supply and ground. The green 150 nF capacitor on top of the chip is only used for decoupling the power supply. First 3-input NAND is wired as a 2-input NAND, second NAND is wired as a NOT gate and the third is left unconnected. Together they form the following functionally equivalent logic circuit:

Schematic of the monostable multivibrator circuit.

This circuit acts as a monostable multivibrator. It will take an impulse of an arbitrary length on its input and always output an impulse of a fixed length that is defined by the time constant of the RC circuit.

When the input goes from high to low, the transition is immediately propagated over the NAND gate, the capacitor and NOT gate to the other NAND input. This latches the output low regardless of any later input changes. Over time, the resistor discharges the capacitor enough that the NOT gate input falls below the logic threshold and the output goes back high. This also unlatches the circuit, allowing another input impulse to trigger it again.

The theoretical output impulse length should be around 80 ns based on the capacitor and resistor values shown above.

Monostable multivibrator demonstration, short impulse.

Monostable multivibrator demonstration, long impulse.

I carefully unsoldered the circuit from Galaksija and connected it to a signal generator using the original lengths of wire. On the screenshots above, the yellow trace is the input and the blue trace is the output. As you can see, the circuit is still working. The output impulse length correctly stays the same regardless of the input impulse length. The circuit has a propagation delay of around 32 ns and the measured output impulse length is around 60 ns. The digital signal is distorted due to ground bounce and other effects of the wires that are quite long for signals this fast.

Location of the monostable on the full schematic.

The monostable is connected in front of the shift/load input to the 74LS166 shift register that generates the video signal. See full schematic here.

Normally the shift register shifts out individual bits on its serial output as the electron beam scans the TV screen. However, once per every 8 pixels it must load new data. To do this, the CPU reads out 8 new pixels from the character ROM. During this time, the shift/load signal must go low for exactly one transition of the 6.144 MHz pixel clock to load the register.

Timing diagram for the CPU's M1 cycle with the "M1" detect signals added.

Loading the shift register in Galaksija is quite a tricky operation as several signals must be accurately synchronized. The situation is made even more complex by the original Galaksija design. To avoid using an extra chip, the circuit does not fully decode the required CPU bus states with combinatorial logic. Instead, it generates the shift/load impulse dynamically. A 74LS74 D flip-flop is cleverly wired to the CPU bus, as shown on the timing diagram above, to create the load impulse.

Normally digital circuits are designed to work even with ideal components with zero propagation time. However, this circuit depends on the fact that the pixel data will be loaded into the shift register before the CPU settles after the last clock of the M1 state. It's one of the two parts of Galaksija's circuit where signals race each other like this.

For a more in-depth explanation of the character generator, see my old blog post about the CMOS redesign and sections 3.1.5 and 4.1.2 in my diploma thesis (in Slovene - English machine translation).

Timing detail for the shift/load signal and the pixel clock.

So, why was the monostable circuit added to this Galaksija? The rough timing diagram above shows the shift/load signal in relation to the pixel clock. The specification for the SGS Z8400B (the Z80 variant used on this particular board) only gives a maximum of 100 ns for the settling after the low-to-high transition of the CPU clock. Hence, the time the shift/load signal spends low in the original circuit (without the monostable) is anywhere between 0 and 100 ns. If this time is too short, it will miss the low-to-high transition of the pixel clock and the shift register won't load. With the monostable added into the circuit, however, the shift/load will always be low for 60 ns and will always catch the pixel clock.

It was known that the original Galaksija design doesn't work with all Z80-compatible CPUs. As the CPU manufacturers improved their processes, the signal transition times were getting lower and eventually some chips were settling too fast for the unmodified character generator circuit to work correctly. The CPU on this board has a date code from 1986, around 10 years after the first Z80 CPU was introduced and 2 years after Galaksija was first published. It's not surprising that it caused timing problems.

This patch appears to be one way to make the circuit more resilient to the CPU variations. It is not perfect though. If the transition time is too short, the impulse might be too short to trigger the monostable. A better approach is to fully decode the CPU state. This is the solution I chose when designing my CMOS replica. Of course, this comes at a cost of more logic and would not be simple to add to an existing circuit board.

Posted by Tomaž | Categories: Digital

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